We had our first training meeting today however, I had to miss it because I had to work and then lo and behold the sent me home early and I had to walk home, because we still don’t have our truck back, so 3 miles later I’m home! For our first game I am going to be a Chaser, because I feel like I can knit pretty fast and hopefully if I get hit with a bludger I can answer the trivia quickly enough! I also put my name in for Captain, which is the same person all swap long so we’ll see how that turns out!
Here’s the schedule for our matches!
May 1st: Ravenclaw vs. Slytherin
May 8th-9th: “bye week” (Happy Mother’s Day!)
May 16th: Ravenclaw vs. Gryffindor
May 23rd: Hufflepuff vs. Slytherin
May 29th-30th: “bye week”
June 5th: Hufflepuff vs. Ravenclaw
June 12th: Gryffindor vs. Slytherin
The Chaser and Captain Descriptions:
Each team will have 3 Chasers who will utilize the patterns that are released. Once they have completed one of the patterns, they will need to photograph the finished object (FO) and post it to the match thread to score 10 points. A Chaser may make as many or few of each or single pattern(s) as desired to score. The Chasers are responsible for making as many FO’s of the designated patterns as possible before the Snitch is caught.
Each Chaser will need their own, individual originality marker to have in the picture with the FO. This originality marker must be posted in the match thread no sooner than one (1) hour before the match begins, but before the release of the patterns, at the beginning of game play. If this originality marker is not verified and present with each FO, the “goals” will not count for points and the Chaser will need to re-photograph and re-post the item correctly.
The Chasers may coordinate the timing of posting of their photographs in order to decrease the chance of goals being blocked by the opposing Keeper.
The Captain of the Team has a lot of responsibility on his or her shoulders! In addition to playing a position on the team, the Captain is responsible for leading their Team throughout the term both on and off the Pitch in skill and sportsmanship. This includes preparing rosters before the matches, making sure each player on the team is in top form and ready to play their position well, and heading up any practice sessions or strategy meetings.
The Captain must play at every scheduled match for their House and should work closely with the HOH on all Quidditch matters. During match play, the Captain is the only player who can call a time-out and will be the one to confer with a Referee in contested calls. Each team will need have a Captain, appointed by the HOH, to coordinate and convey information to their team. Team Captains are in that position for the whole of the term, unless there are extenuating circumstances. Only Captains and referees may call a time-out. Only two (2) time-outs per team are allowed per game, and may not be used to prevent or block scoring or to extend crafting time limits.